KSG
a

Follow

A World of Uncharted Possibility…

Charterstone is Stonemaier Games foray into the Legacy genre and through worker placement you’ll explore and permanently shape the world around you, striving to establish your village as a bustling and efficient colony that will become a one-of-its-kind testimony to your adventures.

The fate of the village however is held within The Index which is a tome of numbered cards that are added to the game depending on choices and actions you make.

The village will expand through the development of its unique regions (The Charters) each of which is allocated to one of six players who’ll receive a matching Charter Chest to manage their Persona, Workers and Tokens.

The Charters themselves can hold buildings which allow you to distribute workers for gathering essential resources that are traded along with influence points at locations in the central area known as The Commons

Welcome To The Commons

The Zepplin

Construct buildings to provide new actions

The Charterstone

Unlock crates that may provide new buildings, characters, additional crates and even new rules

The Grandstand

Complete an objective and claim its reward

The Treasury

Trade Resources for Coins

The Market

Take an Advancement Card for an unknown benefit

The Cloudport

Trade items to earn Victory Points

Through construction, opening crates and completing objectives you’ll be acquiring VP which pushes you further along the progress tracker until you trigger the end point of the current campaign and convert your VP into Glory points that level up your Persona and improve Charter Chests.

Across each of the 12 campaigns (playing around an hour long) each new session introduces Guideposts that establish all new objectives and rules; by focusing your strategy on acquiring these Guideposts means you steer the destiny of the village in your choices.

Thoughts on Charterstone

Charterstone’s a game that’s been on my radar for years now; it’s presentation is undeniably stunning, it’s Stonemaier lineage is gaming royalty and the reviews… well they just keeping coming up roses!

So why has it taken so long to bring it to the table?

The truth is that Legacy Games as a genre have never clicked for me when choosing a game for my collection…

The reality is that I have a very fluid gaming circle where people drop in, people drop out, people bring friends and I frequently run sessions and demos with whole new tables of people.

So the idea of a Legacy Game (which for the uninitiated means taking the core game and breaking it and reconstructing it in a permanent way) – well this was totally incompatible with my gaming nights as I’d have to continue the campaigns with new players which makes the thread of story pointless, or I’d have to restart from scratch with recharge packs. So despite how much I wanted to take on Charterstone it simply lingered in my wishlist.

But that’s my game nights and I have always considered Legacy as a fantastic concept that personalizes the gaming experience, forges that group bond further and the result is a tailored game that literally stands as a testament to your endeavors.

That said, something happened this year that’s affected gaming nights for everyone; our gaming circles became a little smaller and they certainly became a lot more familiar as social-distancing changed our routines and kept us closer to our nearest and dearest.

But this is when Charterstone finally came to my table and I kick myself and apologize profusely to Jamey for leaving it so long!

My thoughts of Charterstone is this – it’s simply perfect (for me) in every way

The mechanics are so perfectly light that the youngest (and eldest) members of my family gaming night grasped the concept instantly. The learning curve is steady and when changes come they don’t add panic and confusion, but instead add flavor, fun and variety to the game.

These campaigns are perfectly manageable – at around 1 hour these are lunch hour bites of entertainment which is even better for younger audience who can lose interest swiftly.

The concern over wasting money on a non-replayable game? That’s perfectly countered by the fact this is 12 gaming sessions in 1 box – I have shelves of games that I’ve barely played a handful of times.

So to have 12 hugely enjoyable sessions is completely justifiable on my wallet.

And the fact Stonemaier have a double-sided board included as standard and a cheap recharge pack on hand to start a whole new adventure – perfectly ingenious and perfectly fair!

Now before this turns into a total fanboi moment, Charterstone isn’t a perfect game for everyone. Many will rightfully grumble at the lack of replayability given its cost, or that it is on the lighter side of worker placement for many seasoned gamers.

But light worker placement doesn’t mean a lack of depth, in fact there’s a lot of strategy and opportunity at play here. For example by careful selection of your buildings you’ll be able to set up strong engines that form action combos to generate tonnes of VP and by having the most VP you will ultimately control the story!

Replayability well that’s the nature of Legacy games and not a weakness of Charterstone itself, in fact the game doesn’t prevent you from playing passed the 12th campaign, you just continue to play against the landscape you’ve formed.

Personally I don’t see myself ever playing in this way as the biggest driver is defining the story of your village; that’s not to say I wouldn’t start all over but this does involve the purchase of a recharge pack.

An expansion pack for new campaigns would be a perfect solution but that’s the sad part… just when I’ve found and fell in love with the World of Charterstone it seems this is very much a One and Done title for Stonemaier and that’s a real shame as I’d love to continue my journeys throughout this newly formed world.

With that in mind do I feel Charterstone is value for money – well…

From its Mr Cuddington Artwork (which will always win me over) to the superb components and those weighty tactile coins, the entire presentation is luxury and justifies the price point.

In fact the entire unboxing experience is almost ceremonial, akin to the thrills of opening the latest gadget from a certain Cupertino tech company and shows that this has been a passion project from start to finish. So well done Jamey it’s another stamp of quality for Stonemaier Games.

But what’s the experience I take away from Charterstone? It has to be said I had expectations and it really has accomplished what I hoped it would – it provided hours of fun, brought the family closer to my gaming world and left us with a momento of our adventures together.

I’d say that given the right time and the right people, this game has so much enjoyment to offer that I believe everyone should try to make some time in their life and experience Charterstone.

Charterstone Digital ticks all the boxes

Having also experienced the digital version of Charterstone recently, I can only say for all those begrudging the replayability of the physical game you have no more excuses.

It seems that Charterstone is the perfect title to convert to digital…

No more thumbing through The Index trying to avoid spoilers, instant replayability without the need of a recharge pack and the stunning artwork of Mr Cuddington springs to life on screen.

Available on Steam, Android, iOS and soon to be on Switch – choose your platform and chart your next adventure!